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- using System;
- using static ChatServer.util.NetUtil;
- namespace ChatServer.util
- {
- class Item
- {
- private readonly StateObject state;
- private readonly string message;
- private readonly byte[] packet;
- public Item(StateObject _state)
- {
- state = _state;
- message = MessageUtil.ConvertToMessage(_state.buffer);
- packet = MessageUtil.ConvertToPacket(message);
- //state.ClearBuffer();
- }
- public StateObject State
- {
- get { return state; }
- }
- public string Message
- {
- get { return message; }
- }
- public byte[] Packet
- {
- get { return packet; }
- }
- }
- }
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