<\/div>';
};
function _mkDivIe(x, y, w, h, nType) // DIV 마진을 주기 위하여 type 추가 - hjkim
{
this.htm += '%%'+this.color+';'+x+';'+y+';'+w+';'+h+';';
};
function _mkDivPrt(x, y, w, h)
{
this.htm += '
<\/div>';
};
var _regex = /%%([^;]+);([^;]+);([^;]+);([^;]+);([^;]+);/g;
function _htmRpc()
{
return this.htm.replace(
_regex,
'
\n');
};
function _htmPrtRpc()
{
return this.htm.replace(
_regex,
'
\n');
};
function _mkLin(x1, y1, x2, y2)
{
if(x1 > x2)
{
var _x2 = x2;
var _y2 = y2;
x2 = x1;
y2 = y1;
x1 = _x2;
y1 = _y2;
}
var dx = x2-x1, dy = Math.abs(y2-y1),
x = x1, y = y1,
yIncr = (y1 > y2)? -1 : 1;
if(dx >= dy)
{
var pr = dy<<1,
pru = pr - (dx<<1),
p = pr-dx,
ox = x;
while(dx > 0)
{--dx;
++x;
if(p > 0)
{
this._mkDiv(ox, y, x-ox, 1);
y += yIncr;
p += pru;
ox = x;
}
else
{
p += pr;
}
}
this._mkDiv(ox, y, x2-ox+1, 1);
}
else
{
var pr = dx<<1,
pru = pr - (dy<<1),
p = pr-dy,
oy = y;
if(y2 <= y1)
{
while(dy > 0)
{--dy;
if(p > 0)
{
this._mkDiv(x++, y, 1, oy-y+1);
y += yIncr;
p += pru;
oy = y;
}
else
{
y += yIncr;
p += pr;
}
}
this._mkDiv(x2, y2, 1, oy-y2+1);
}
else
{
while(dy > 0)
{--dy;
y += yIncr;
if(p > 0)
{
this._mkDiv(x++, oy, 1, y-oy);
p += pru;
oy = y;
}
else
{
p += pr;
}
}
this._mkDiv(x2, oy, 1, y2-oy+1);
}
}
};
function _mkLin2D(x1, y1, x2, y2)
{
if(x1 > x2)
{
var _x2 = x2;
var _y2 = y2;
x2 = x1;
y2 = y1;
x1 = _x2;
y1 = _y2;
}
var dx = x2-x1, dy = Math.abs(y2-y1),
x = x1, y = y1,
yIncr = (y1 > y2)? -1 : 1;
var s = this.stroke;
if(dx >= dy)
{
if(dx > 0 && s-3 > 0)
{
var _s = (s*dx*Math.sqrt(1+dy*dy/(dx*dx))-dx-(s>>1)*dy) / dx;
_s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
}
else var _s = s;
var ad = Math.ceil(s/2);
var pr = dy<<1,
pru = pr - (dx<<1),
p = pr-dx,
ox = x;
while(dx > 0)
{--dx;
++x;
if(p > 0)
{
this._mkDiv(ox, y, x-ox+ad, _s);
y += yIncr;
p += pru;
ox = x;
}
else
{
p += pr;
}
}
this._mkDiv(ox, y, x2-ox+ad+1, _s);
this.lineWidth = ox+(x2-ox+ad+1); // Margin 적용을 위해 추가 - hjkim
this.lineHeight = _s;
}
else
{
if(s-3 > 0)
{
var _s = (s*dy*Math.sqrt(1+dx*dx/(dy*dy))-(s>>1)*dx-dy) / dy;
_s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
}
else var _s = s;
var ad = Math.round(s/2);
var pr = dx<<1,
pru = pr - (dy<<1),
p = pr-dy,
oy = y;
if(y2 <= y1)
{
++ad;
while(dy > 0)
{--dy;
if(p > 0)
{
this._mkDiv(x++, y, _s, oy-y+ad);
y += yIncr;
p += pru;
oy = y;
}
else
{
y += yIncr;
p += pr;
}
}
this._mkDiv(x2, y2, _s, oy-y2+ad);
this.lineWidth = _s; // Margin 적용을 위해 추가 - hjkim
this.lineHeight = Math.abs(y2-y1)+(oy-y2+ad);
}
else
{
while(dy > 0)
{--dy;
y += yIncr;
if(p > 0)
{
this._mkDiv(x++, oy, _s, y-oy+ad);
p += pru;
oy = y;
}
else
{
p += pr;
}
}
this._mkDiv(x2, oy, _s, y2-oy+ad+1);
this.lineWidth = _s; // Margin 적용을 위해 추가 - hjkim
this.lineHeight = oy+(y2-oy+ad+1);
}
}
};
function _mkLinDott(x1, y1, x2, y2)
{
if(x1 > x2)
{
var _x2 = x2;
var _y2 = y2;
x2 = x1;
y2 = y1;
x1 = _x2;
y1 = _y2;
}
var dx = x2-x1, dy = Math.abs(y2-y1),
x = x1, y = y1,
yIncr = (y1 > y2)? -1 : 1,
drw = true;
if(dx >= dy)
{
var pr = dy<<1,
pru = pr - (dx<<1),
p = pr-dx;
while(dx > 0)
{--dx;
if(drw) this._mkDiv(x, y, 1, 1);
drw = !drw;
if(p > 0)
{
y += yIncr;
p += pru;
}
else
{
p += pr;
}
++x;
}
}
else
{
var pr = dx<<1,
pru = pr - (dy<<1),
p = pr-dy;
while(dy > 0)
{--dy;
if(drw)
{
this._mkDiv(x, y, 1, 1);
}
drw = !drw;
y += yIncr;
if(p > 0)
{
++x;
p += pru;
}
else
{
p += pr;
}
}
}
if(drw)
{
this._mkDiv(x, y, 1, 1);
}
};
function _mkOv(left, top, width, height)
{
var a = (++width)>>1, b = (++height)>>1,
wod = width&1, hod = height&1,
cx = left+a, cy = top+b,
x = 0, y = b,
ox = 0, oy = b,
aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
st = (aa2>>1)*(1-(b<<1)) + bb2,
tt = (bb2>>1) - aa2*((b<<1)-1),
w, h;
while(y > 0)
{
if(st < 0)
{
st += bb2*((x<<1)+3);
tt += bb4*(++x);
}
else if(tt < 0)
{
st += bb2*((x<<1)+3) - aa4*(y-1);
tt += bb4*(++x) - aa2*(((y--)<<1)-3);
w = x-ox;
h = oy-y;
if((w&2) && (h&2))
{
this._mkOvQds(cx, cy, x-2, y+2, 1, 1, wod, hod);
this._mkOvQds(cx, cy, x-1, y+1, 1, 1, wod, hod);
}
else this._mkOvQds(cx, cy, x-1, oy, w, h, wod, hod);
ox = x;
oy = y;
}
else
{
tt -= aa2*((y<<1)-3);
st -= aa4*(--y);
}
}
w = a-ox+1;
h = (oy<<1)+hod;
y = cy-oy;
this._mkDiv(cx-a, y, w, h);
this._mkDiv(cx+ox+wod-1, y, w, h);
};
function _mkOv2D(left, top, width, height)
{
var s = this.stroke;
width += s+1;
height += s+1;
var a = width>>1, b = height>>1,
wod = width&1, hod = height&1,
cx = left+a, cy = top+b,
x = 0, y = b,
aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
st = (aa2>>1)*(1-(b<<1)) + bb2,
tt = (bb2>>1) - aa2*((b<<1)-1);
if(s-4 < 0 && (!(s-2) || width-51 > 0 && height-51 > 0))
{
var ox = 0, oy = b,
w, h,
pxw;
while(y > 0)
{
if(st < 0)
{
st += bb2*((x<<1)+3);
tt += bb4*(++x);
}
else if(tt < 0)
{
st += bb2*((x<<1)+3) - aa4*(y-1);
tt += bb4*(++x) - aa2*(((y--)<<1)-3);
w = x-ox;
h = oy-y;
if(w-1)
{
pxw = w+1+(s&1);
h = s;
}
else if(h-1)
{
pxw = s;
h += 1+(s&1);
}
else pxw = h = s;
this._mkOvQds(cx, cy, x-1, oy, pxw, h, wod, hod);
ox = x;
oy = y;
}
else
{
tt -= aa2*((y<<1)-3);
st -= aa4*(--y);
}
}
this._mkDiv(cx-a, cy-oy, s, (oy<<1)+hod);
this._mkDiv(cx+a+wod-s, cy-oy, s, (oy<<1)+hod);
}
else
{
var _a = (width-(s<<1))>>1,
_b = (height-(s<<1))>>1,
_x = 0, _y = _b,
_aa2 = (_a*_a)<<1, _aa4 = _aa2<<1, _bb2 = (_b*_b)<<1, _bb4 = _bb2<<1,
_st = (_aa2>>1)*(1-(_b<<1)) + _bb2,
_tt = (_bb2>>1) - _aa2*((_b<<1)-1),
pxl = new Array(),
pxt = new Array(),
_pxb = new Array();
pxl[0] = 0;
pxt[0] = b;
_pxb[0] = _b-1;
while(y > 0)
{
if(st < 0)
{
pxl[pxl.length] = x;
pxt[pxt.length] = y;
st += bb2*((x<<1)+3);
tt += bb4*(++x);
}
else if(tt < 0)
{
pxl[pxl.length] = x;
st += bb2*((x<<1)+3) - aa4*(y-1);
tt += bb4*(++x) - aa2*(((y--)<<1)-3);
pxt[pxt.length] = y;
}
else
{
tt -= aa2*((y<<1)-3);
st -= aa4*(--y);
}
if(_y > 0)
{
if(_st < 0)
{
_st += _bb2*((_x<<1)+3);
_tt += _bb4*(++_x);
_pxb[_pxb.length] = _y-1;
}
else if(_tt < 0)
{
_st += _bb2*((_x<<1)+3) - _aa4*(_y-1);
_tt += _bb4*(++_x) - _aa2*(((_y--)<<1)-3);
_pxb[_pxb.length] = _y-1;
}
else
{
_tt -= _aa2*((_y<<1)-3);
_st -= _aa4*(--_y);
_pxb[_pxb.length-1]--;
}
}
}
var ox = -wod, oy = b,
_oy = _pxb[0],
l = pxl.length,
w, h;
for(var i = 0; i < l; i++)
{
if(typeof _pxb[i] != "undefined")
{
if(_pxb[i] < _oy || pxt[i] < oy)
{
x = pxl[i];
this._mkOvQds(cx, cy, x, oy, x-ox, oy-_oy, wod, hod);
ox = x;
oy = pxt[i];
_oy = _pxb[i];
}
}
else
{
x = pxl[i];
this._mkDiv(cx-x, cy-oy, 1, (oy<<1)+hod);
this._mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);
ox = x;
oy = pxt[i];
}
}
this._mkDiv(cx-a, cy-oy, 1, (oy<<1)+hod);
this._mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);
}
};
function _mkOvDott(left, top, width, height)
{
var a = (++width)>>1, b = (++height)>>1,
wod = width&1, hod = height&1, hodu = hod^1,
cx = left+a, cy = top+b,
x = 0, y = b,
aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
st = (aa2>>1)*(1-(b<<1)) + bb2,
tt = (bb2>>1) - aa2*((b<<1)-1),
drw = true;
while(y > 0)
{
if(st < 0)
{
st += bb2*((x<<1)+3);
tt += bb4*(++x);
}
else if(tt < 0)
{
st += bb2*((x<<1)+3) - aa4*(y-1);
tt += bb4*(++x) - aa2*(((y--)<<1)-3);
}
else
{
tt -= aa2*((y<<1)-3);
st -= aa4*(--y);
}
if(drw && y >= hodu) this._mkOvQds(cx, cy, x, y, 1, 1, wod, hod);
drw = !drw;
}
};
function _mkRect(x, y, w, h)
{
var s = this.stroke;
this._mkDiv(x, y, w, s);
this._mkDiv(x+w, y, s, h);
this._mkDiv(x, y+h, w+s, s);
this._mkDiv(x, y+s, s, h-s);
};
function _mkRectDott(x, y, w, h)
{
this.drawLine(x, y, x+w, y);
this.drawLine(x+w, y, x+w, y+h);
this.drawLine(x, y+h, x+w, y+h);
this.drawLine(x, y, x, y+h);
};
function _mkRoundrect(left, top, width, height, ellipsewidth, ellipseheight)
{
if (ellipsewidth >= width)
{
ellipsewidth = width;
}
else
{
this._mkDiv(0+(ellipsewidth/2), 0, width-ellipsewidth, 1);
this._mkDiv(0+(ellipsewidth/2), height-1, width-ellipsewidth, 1);
}
if (ellipseheight >= height)
{
ellipseheight = height;
}
else
{
this._mkDiv(0, 0+(ellipseheight/2), 1, height-ellipseheight);
this._mkDiv(width-1, 0+(ellipseheight/2), 1, height-ellipseheight);
}
var a = (++ellipsewidth)>>1, b = (++ellipseheight)>>1,
wod = ellipsewidth&1, hod = ellipseheight&1;
for (var i = 0; i < 4 ; i++)
{
var cx = left+a, cy = top+b,
x = 0, y = b,
ox = 0, oy = b,
aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
st = (aa2>>1)*(1-(b<<1)) + bb2,
tt = (bb2>>1) - aa2*((b<<1)-1),
w, h;
while(y > 0)
{
if(st < 0)
{
st += bb2*((x<<1)+3);
tt += bb4*(++x);
}
else if(tt < 0)
{
st += bb2*((x<<1)+3) - aa4*(y-1);
tt += bb4*(++x) - aa2*(((y--)<<1)-3);
w = x-ox;
h = oy-y;
var cxTemp, cyTemp;
if (i == 0)
{
cxTemp = cx;
cyTemp = cy;
}
else if (i == 1)
{
cxTemp = cx+width-ellipsewidth;
cyTemp = cy;
}
else if (i == 2)
{
cxTemp = cx+width-ellipsewidth;
cyTemp = cy+height-ellipseheight;
}
else if (i == 3)
{
cxTemp = cx;
cyTemp = cy+height-ellipseheight;
}
if((w&2) && (h&2))
{
this._mkRoundrectQds(cxTemp, cyTemp, x-2, y+2, 1, 1, wod, hod, i);
this._mkRoundrectQds(cxTemp, cyTemp, x-1, y+1, 1, 1, wod, hod, i);
}
else
{
this._mkRoundrectQds(cxTemp, cyTemp, x-1, oy, w, h, wod, hod, i);
}
ox = x;
oy = y;
}
else
{
tt -= aa2*((y<<1)-3);
st -= aa4*(--y);
}
}
w = a-ox+1;
h = ((oy<<1)+hod)/2;
y = cy-oy;
if (i == 0)
{
this._mkDiv(cx-a, y, w, h);
}
else if (i == 1)
{
this._mkDiv(cx+ox+wod-1+width-ellipsewidth, y, w, h);
}
else if (i == 2)
{
this._mkDiv(cx+ox+wod-1+width-ellipsewidth, height-Math.floor(ellipseheight/2), w, h);
}
else if (i == 3)
{
this._mkDiv(cx-a, height-Math.floor(ellipseheight/2), w, h);
}
}
};
function _mkRoundrect2D(left, top, width, height, ellipsewidth, ellipseheight)
{
var s = this.stroke;
if (ellipsewidth >= width)
{
ellipsewidth = width;
}
else
{
this._mkDiv(ellipsewidth/2, -(s/2), width-ellipsewidth, s);
this._mkDiv(ellipsewidth/2, height-(s/2), width-ellipsewidth, s);
}
if (ellipseheight >= height)
{
ellipseheight = height;
}
else
{
this._mkDiv(-(s/2), ellipsewidth/2, s, height-ellipsewidth);
this._mkDiv(width-(s/2), ellipsewidth/2, s, height-ellipsewidth);
}
ellipsewidth += s+1;
ellipseheight += s+1;
var a = ellipsewidth>>1, b = ellipseheight>>1,
wod = ellipsewidth&1, hod = ellipseheight&1;
if(s-4 < 0 && (!(s-2) || ellipsewidth-51 > 0 && ellipseheight-51 > 0))
{
for (var i = 0; i < 4 ; i++)
{
var cx = left+a, cy = top+b,
x = 0, y = b,
aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
st = (aa2>>1)*(1-(b<<1)) + bb2,
tt = (bb2>>1) - aa2*((b<<1)-1);
var ox = 0, oy = b,
w, h,
pxw;
while(y > 0)
{
if(st < 0)
{
st += bb2*((x<<1)+3);
tt += bb4*(++x);
}
else if(tt < 0)
{
st += bb2*((x<<1)+3) - aa4*(y-1);
tt += bb4*(++x) - aa2*(((y--)<<1)-3);
w = x-ox;
h = oy-y;
if(w-1)
{
pxw = w+1+(s&1);
h = s;
}
else if(h-1)
{
pxw = s;
h += 1+(s&1);
}
else
{
pxw = h = s;
}
var cxTemp, cyTemp;
if (i == 0)
{
cxTemp = cx;
cyTemp = cy;
}
else if (i == 1)
{
cxTemp = cx+width-ellipsewidth+s-(s%2);
cyTemp = cy;
}
else if (i == 2)
{
cxTemp = cx+width-ellipsewidth+s-(s%2);
cyTemp = cy+height-ellipseheight+s-(s%2);
}
else if (i == 3)
{
cxTemp = cx;
cyTemp = cy+height-ellipseheight+s-(s%2);
}
this._mkRoundrectQds(cxTemp, cyTemp, x-1, oy, pxw, h, wod, hod, i);
ox = x;
oy = y;
}
else
{
tt -= aa2*((y<<1)-3);
st -= aa4*(--y);
}
}
if (i == 0)
{
this._mkDiv(cx-a, cy-oy, s, ((oy<<1)+hod)/2);
}
else if (i == 1)
{
this._mkDiv(cx+a+wod-s+width-ellipsewidth+s-(s%2), cy-oy, s, ((oy<<1)+hod)/2);
}
else if (i == 2)
{
this._mkDiv(cx+a+wod-s+width-ellipsewidth+s-(s%2), height-Math.floor(ellipseheight/2), s, ((oy<<1)+hod)/2);
}
else if (i == 3)
{
this._mkDiv(cx-a, height-Math.floor(ellipseheight/2), s, ((oy<<1)+hod)/2);
}
}
}
else
{
for (var i = 0; i < 4 ; i++)
{
var cx = left+a, cy = top+b,
x = 0, y = b,
aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
st = (aa2>>1)*(1-(b<<1)) + bb2,
tt = (bb2>>1) - aa2*((b<<1)-1);
var _a = (ellipsewidth-(s<<1))>>1,
_b = (ellipseheight-(s<<1))>>1,
_x = 0, _y = _b,
_aa2 = (_a*_a)<<1, _aa4 = _aa2<<1, _bb2 = (_b*_b)<<1, _bb4 = _bb2<<1,
_st = (_aa2>>1)*(1-(_b<<1)) + _bb2,
_tt = (_bb2>>1) - _aa2*((_b<<1)-1),
pxl = new Array(),
pxt = new Array(),
_pxb = new Array();
pxl[0] = 0;
pxt[0] = b;
_pxb[0] = _b-1;
while(y > 0)
{
if(st < 0)
{
pxl[pxl.length] = x;
pxt[pxt.length] = y;
st += bb2*((x<<1)+3);
tt += bb4*(++x);
}
else if(tt < 0)
{
pxl[pxl.length] = x;
st += bb2*((x<<1)+3) - aa4*(y-1);
tt += bb4*(++x) - aa2*(((y--)<<1)-3);
pxt[pxt.length] = y;
}
else
{
tt -= aa2*((y<<1)-3);
st -= aa4*(--y);
}
if(_y > 0)
{
if(_st < 0)
{
_st += _bb2*((_x<<1)+3);
_tt += _bb4*(++_x);
_pxb[_pxb.length] = _y-1;
}
else if(_tt < 0)
{
_st += _bb2*((_x<<1)+3) - _aa4*(_y-1);
_tt += _bb4*(++_x) - _aa2*(((_y--)<<1)-3);
_pxb[_pxb.length] = _y-1;
}
else
{
_tt -= _aa2*((_y<<1)-3);
_st -= _aa4*(--_y);
_pxb[_pxb.length-1]--;
}
}
}
var ox = -wod, oy = b,
_oy = _pxb[0],
l = pxl.length,
w, h;
var cxTemp, cyTemp;
if (i == 0)
{
cxTemp = cx;
cyTemp = cy;
}
else if (i == 1)
{
cxTemp = cx+width-ellipsewidth+s-(s%2);
cyTemp = cy;
}
else if (i == 2)
{
cxTemp = cx+width-ellipsewidth+s-(s%2);
cyTemp = cy+height-ellipseheight+s-(s%2);
}
else if (i == 3)
{
cxTemp = cx;
cyTemp = cy+height-ellipseheight+s-(s%2);
}
for(var j = 0; j < l; j++)
{
if(typeof _pxb[j] != "undefined")
{
if(_pxb[j] < _oy || pxt[j] < oy)
{
x = pxl[j];
this._mkRoundrectQds(cxTemp, cyTemp, x, oy, x-ox, oy-_oy, wod, hod, i);
ox = x;
oy = pxt[j];
_oy = _pxb[j];
}
}
else
{
x = pxl[j];
if (i == 0)
{
this._mkDiv(cxTemp-x, cyTemp-oy, 1, ((oy<<1)+hod)/2);
}
else if (i == 1)
{
this._mkDiv(cxTemp+ox+wod, cyTemp-oy, 1, ((oy<<1)+hod)/2);
}
else if (i == 2)
{
this._mkDiv(cxTemp+ox+wod, cyTemp, 1, ((oy<<1)+hod)/2);
}
else if (i == 3)
{
this._mkDiv(cxTemp-x, cyTemp, 1, ((oy<<1)+hod)/2);
}
ox = x;
oy = pxt[j];
}
}
if (i == 0)
{
this._mkDiv(cxTemp-a, cyTemp-oy, 1, ((oy<<1)+hod)/2);
}
else if (i == 1)
{
this._mkDiv(cxTemp+ox+wod, cyTemp-oy, 1, ((oy<<1)+hod)/2);
}
else if (i == 2)
{
this._mkDiv(cxTemp+ox+wod, cyTemp, 1, ((oy<<1)+hod)/2);
}
else if (i == 3)
{
this._mkDiv(cxTemp-a, cyTemp, 1, ((oy<<1)+hod)/2);
}
}
}
};
function _mkRoundrectDott(left, top, width, height, ellipsewidth, ellipseheight)
{
if (ellipsewidth >= width)
{
ellipsewidth = width;
}
else
{
this.drawLine(ellipsewidth/2, 0, width-(ellipsewidth/2)-1, 0);
this.drawLine(ellipsewidth/2, height-1, width-(ellipsewidth/2)-1, height-1);
}
if (ellipseheight >= height)
{
ellipseheight = height;
}
else
{
this.drawLine(width-1, ellipseheight/2, width-1, height-(ellipseheight/2)-1);
this.drawLine(0, ellipseheight/2, 0, height-(ellipseheight/2)-1);
}
var a = (++ellipsewidth)>>1, b = (++ellipseheight)>>1,
wod = ellipsewidth&1, hod = ellipseheight&1, hodu = hod^1;
for (var i = 0; i < 4 ; i++)
{
var cx = left+a, cy = top+b,
x = 0, y = b,
aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
st = (aa2>>1)*(1-(b<<1)) + bb2,
tt = (bb2>>1) - aa2*((b<<1)-1),
drw = true;
while(y > 0)
{
if(st < 0)
{
st += bb2*((x<<1)+3);
tt += bb4*(++x);
}
else if(tt < 0)
{
st += bb2*((x<<1)+3) - aa4*(y-1);
tt += bb4*(++x) - aa2*(((y--)<<1)-3);
}
else
{
tt -= aa2*((y<<1)-3);
st -= aa4*(--y);
}
var cxTemp, cyTemp;
if (i == 0)
{
cxTemp = cx;
cyTemp = cy;
}
else if (i == 1)
{
cxTemp = cx+width-ellipsewidth;
cyTemp = cy;
}
else if (i == 2)
{
cxTemp = cx+width-ellipsewidth;
cyTemp = cy+height-ellipseheight;
}
else if (i == 3)
{
cxTemp = cx;
cyTemp = cy+height-ellipseheight;
}
if(drw && y >= hodu)
{
this._mkRoundrectQds(cxTemp, cyTemp, x, y, 1, 1, wod, hod, i);
}
drw = !drw;
}
}
};
function jsgFont()
{
this.PLAIN = 'font-weight:normal;';
this.BOLD = 'font-weight:bold;';
this.ITALIC = 'font-style:italic;';
this.ITALIC_BOLD = this.ITALIC + this.BOLD;
this.BOLD_ITALIC = this.ITALIC_BOLD;
};
var Font = new jsgFont();
function jsgStroke()
{
this.DOTTED = -1;
};
var Stroke = new jsgStroke();
function jsGraphics(cnv, wnd)
{
this.setColor = function(x)
{
this.color = x.toLowerCase();
};
this.setStroke = function(x)
{
this.stroke = x;
if(!(x+1))
{
this.drawLine = _mkLinDott;
this._mkOv = _mkOvDott;
this.drawRect = _mkRectDott;
this.drawRoundrect = _mkRoundrectDott;
}
else if(x-1 > 0)
{
this.drawLine = _mkLin2D;
this._mkOv = _mkOv2D;
this.drawRect = _mkRect;
this.drawRoundrect = _mkRoundrect2D;
}
else
{
this.drawLine = _mkLin;
this._mkOv = _mkOv;
this.drawRect = _mkRect;
this.drawRoundrect = _mkRoundrect;
}
};
this.setPrintable = function(arg)
{
this.printable = arg;
if(jg_fast)
{
this._mkDiv = _mkDivIe;
this._htmRpc = arg? _htmPrtRpc : _htmRpc;
}
else
{
this._mkDiv = arg? _mkDivPrt : _mkDiv;
}
};
this.setFont = function(fam, sz, sty)
{
this.ftFam = fam;
this.ftSz = sz;
this.ftSty = sty || Font.PLAIN;
};
this.drawPolyline = this.drawPolyLine = function(x, y)
{
for (var i=x.length - 1; i;)
{--i;
this.drawLine(x[i], y[i], x[i+1], y[i+1]);
}
};
this.fillRect = function(x, y, w, h)
{
this._mkDiv(x, y, w, h);
};
this.drawPolygon = function(x, y)
{
this.drawPolyline(x, y);
this.drawLine(x[x.length-1], y[x.length-1], x[0], y[0]);
};
this.drawEllipse = this.drawOval = function(x, y, w, h)
{
this._mkOv(x, y, w, h);
};
this.fillEllipse = this.fillOval = function(left, top, w, h)
{
var a = w>>1, b = h>>1,
wod = w&1, hod = h&1,
cx = left+a, cy = top+b,
x = 0, y = b, oy = b,
aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
st = (aa2>>1)*(1-(b<<1)) + bb2,
tt = (bb2>>1) - aa2*((b<<1)-1),
xl, dw, dh;
if(w) while(y > 0)
{
if(st < 0)
{
st += bb2*((x<<1)+3);
tt += bb4*(++x);
}
else if(tt < 0)
{
st += bb2*((x<<1)+3) - aa4*(y-1);
xl = cx-x;
dw = (x<<1)+wod;
tt += bb4*(++x) - aa2*(((y--)<<1)-3);
dh = oy-y;
this._mkDiv(xl, cy-oy, dw, dh);
this._mkDiv(xl, cy+y+hod, dw, dh);
oy = y;
}
else
{
tt -= aa2*((y<<1)-3);
st -= aa4*(--y);
}
}
this._mkDiv(cx-a, cy-oy, w, (oy<<1)+hod);
};
this.fillArc = function(iL, iT, iW, iH, fAngA, fAngZ)
{
var a = iW>>1, b = iH>>1,
iOdds = (iW&1) | ((iH&1) << 16),
cx = iL+a, cy = iT+b,
x = 0, y = b, ox = x, oy = y,
aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
st = (aa2>>1)*(1-(b<<1)) + bb2,
tt = (bb2>>1) - aa2*((b<<1)-1),
// Vars for radial boundary lines
xEndA, yEndA, xEndZ, yEndZ,
iSects = (1 << (Math.floor((fAngA %= 360.0)/180.0) << 3))
| (2 << (Math.floor((fAngZ %= 360.0)/180.0) << 3))
| ((fAngA >= fAngZ) << 16),
aBndA = new Array(b+1), aBndZ = new Array(b+1);
// Set up radial boundary lines
fAngA *= Math.PI/180.0;
fAngZ *= Math.PI/180.0;
xEndA = cx+Math.round(a*Math.cos(fAngA));
yEndA = cy+Math.round(-b*Math.sin(fAngA));
_mkLinVirt(aBndA, cx, cy, xEndA, yEndA);
xEndZ = cx+Math.round(a*Math.cos(fAngZ));
yEndZ = cy+Math.round(-b*Math.sin(fAngZ));
_mkLinVirt(aBndZ, cx, cy, xEndZ, yEndZ);
while(y > 0)
{
if(st < 0) // Advance x
{
st += bb2*((x<<1)+3);
tt += bb4*(++x);
}
else if(tt < 0) // Advance x and y
{
st += bb2*((x<<1)+3) - aa4*(y-1);
ox = x;
tt += bb4*(++x) - aa2*(((y--)<<1)-3);
this._mkArcDiv(ox, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);
oy = y;
}
else // Advance y
{
tt -= aa2*((y<<1)-3);
st -= aa4*(--y);
if(y && (aBndA[y] != aBndA[y-1] || aBndZ[y] != aBndZ[y-1]))
{
this._mkArcDiv(x, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);
ox = x;
oy = y;
}
}
}
this._mkArcDiv(x, 0, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);
if(iOdds >> 16) // Odd height
{
if(iSects >> 16) // Start-angle > end-angle
{
var xl = (yEndA <= cy || yEndZ > cy)? (cx - x) : cx;
this._mkDiv(xl, cy, x + cx - xl + (iOdds & 0xffff), 1);
}
else if((iSects & 0x01) && yEndZ > cy)
this._mkDiv(cx - x, cy, x, 1);
}
};
/* fillPolygon method, implemented by Matthieu Haller.
This javascript function is an adaptation of the gdImageFilledPolygon for Walter Zorn lib.
C source of GD 1.8.4 found at http://www.boutell.com/gd/
THANKS to Kirsten Schulz for the polygon fixes!
The intersection finding technique of this code could be improved
by remembering the previous intertersection, and by using the slope.
That could help to adjust intersections to produce a nice
interior_extrema. */
this.fillPolygon = function(array_x, array_y)
{
var i;
var y;
var miny, maxy;
var x1, y1;
var x2, y2;
var ind1, ind2;
var ints;
var n = array_x.length;
if(!n) return;
miny = array_y[0];
maxy = array_y[0];
for(i = 1; i < n; i++)
{
if(array_y[i] < miny)
miny = array_y[i];
if(array_y[i] > maxy)
maxy = array_y[i];
}
for(y = miny; y <= maxy; y++)
{
var polyInts = new Array();
ints = 0;
for(i = 0; i < n; i++)
{
if(!i)
{
ind1 = n-1;
ind2 = 0;
}
else
{
ind1 = i-1;
ind2 = i;
}
y1 = array_y[ind1];
y2 = array_y[ind2];
if(y1 < y2)
{
x1 = array_x[ind1];
x2 = array_x[ind2];
}
else if(y1 > y2)
{
y2 = array_y[ind1];
y1 = array_y[ind2];
x2 = array_x[ind1];
x1 = array_x[ind2];
}
else continue;
// Modified 11. 2. 2004 Walter Zorn
if((y >= y1) && (y < y2))
{
polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);
}
else if((y == maxy) && (y > y1) && (y <= y2))
{
polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);
}
}
polyInts.sort(_CompInt);
for(i = 0; i < ints; i+=2)
{
this._mkDiv(polyInts[i], y, polyInts[i+1]-polyInts[i]+1, 1);
}
}
};
this.drawString = function(txt, x, y)
{
this.htm += '
'+
txt +
'<\/div>';
};
/* drawStringRect() added by Rick Blommers.
Allows to specify the size of the text rectangle and to align the
text both horizontally (e.g. right) and vertically within that rectangle */
this.drawStringRect = function(txt, x, y, width, halign)
{
this.htm += '
'+
txt +
'<\/div>';
};
this.drawImage = function(imgSrc, x, y, w, h, a)
{
this.htm += '
'+
'

'+
'<\/div>';
};
this.clear = function()
{
this.htm = "";
if(this.cnv) this.cnv.innerHTML = "";
};
this._mkOvQds = function(cx, cy, x, y, w, h, wod, hod)
{
var xl = cx - x, xr = cx + x + wod - w, yt = cy - y, yb = cy + y + hod - h;
if(xr > xl+w)
{
this._mkDiv(xr, yt, w, h);
this._mkDiv(xr, yb, w, h);
}
else
{
w = xr - xl + w;
}
this._mkDiv(xl, yt, w, h);
this._mkDiv(xl, yb, w, h);
};
this._mkRoundrectQds = function(cx, cy, x, y, w, h, wod, hod, position)
{
var xl = cx - x, xr = cx + x + wod - w, yt = cy - y, yb = cy + y + hod - h;
if (position == 0) this._mkDiv(xl, yt, w, h);
if (position == 1) this._mkDiv(xr, yt, w, h);
if (position == 2) this._mkDiv(xr, yb, w, h);
if (position == 3) this._mkDiv(xl, yb, w, h);
};
this._mkArcDiv = function(x, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects)
{
var xrDef = cx + x + (iOdds & 0xffff), y2, h = oy - y, xl, xr, w;
if(!h) h = 1;
x = cx - x;
if(iSects & 0xff0000) // Start-angle > end-angle
{
y2 = cy - y - h;
if(iSects & 0x00ff)
{
if(iSects & 0x02)
{
xl = Math.max(x, aBndZ[y]);
w = xrDef - xl;
if(w > 0) this._mkDiv(xl, y2, w, h);
}
if(iSects & 0x01)
{
xr = Math.min(xrDef, aBndA[y]);
w = xr - x;
if(w > 0) this._mkDiv(x, y2, w, h);
}
}
else
{
this._mkDiv(x, y2, xrDef - x, h);
}
y2 = cy + y + (iOdds >> 16);
if(iSects & 0xff00)
{
if(iSects & 0x0100)
{
xl = Math.max(x, aBndA[y]);
w = xrDef - xl;
if(w > 0) this._mkDiv(xl, y2, w, h);
}
if(iSects & 0x0200)
{
xr = Math.min(xrDef, aBndZ[y]);
w = xr - x;
if(w > 0) this._mkDiv(x, y2, w, h);
}
}
else
{
this._mkDiv(x, y2, xrDef - x, h);
}
}
else
{
if(iSects & 0x00ff)
{
if(iSects & 0x02)
{
xl = Math.max(x, aBndZ[y]);
}
else
{
xl = x;
}
if(iSects & 0x01)
{
xr = Math.min(xrDef, aBndA[y]);
}
else
{
xr = xrDef;
}
y2 = cy - y - h;
w = xr - xl;
if(w > 0)
{
this._mkDiv(xl, y2, w, h);
}
}
if(iSects & 0xff00)
{
if(iSects & 0x0100)
{
xl = Math.max(x, aBndA[y]);
}
else
{
xl = x;
}
if(iSects & 0x0200)
{
xr = Math.min(xrDef, aBndZ[y]);
}
else
{
xr = xrDef;
}
y2 = cy + y + (iOdds >> 16);
w = xr - xl;
if(w > 0)
{
this._mkDiv(xl, y2, w, h);
}
}
}
};
this.fillRoundrect = function(left, top, width, height, ellipsewidth, ellipseheight)
{
if (ellipsewidth >= width)
{
ellipsewidth = width;
}
else
{
this._mkDiv(0+(ellipsewidth/2), 0, width-ellipsewidth, height);
}
if (ellipseheight >= height)
{
ellipseheight = height;
}
else
{
this._mkDiv(0, 0+(ellipseheight/2), Math.round(ellipsewidth/2), height-ellipseheight);
this._mkDiv(width-(ellipsewidth/2), 0+(ellipseheight/2), Math.round(ellipsewidth/2), height-ellipseheight);
}
this.fillEllipse(0,0,ellipsewidth,ellipseheight);
this.fillEllipse(width-ellipsewidth,0,ellipsewidth,ellipseheight);
this.fillEllipse(width-ellipsewidth,height-ellipseheight,ellipsewidth,ellipseheight);
this.fillEllipse(0,height-ellipseheight,ellipsewidth,ellipseheight);
};
this.setStroke(1);
this.setFont("verdana,geneva,helvetica,sans-serif", "12px", Font.PLAIN);
this.color = "#000000";
this.htm = "";
this.wnd = wnd || window;
if(!jg_ok) _chkDHTM(this.wnd);
if(jg_ok)
{
if(cnv)
{
if(typeof(cnv) == "string")
{
this.cont = document.all? (this.wnd.document.all[cnv] || null)
: document.getElementById? (this.wnd.document.getElementById(cnv) || null) : null;
}
else if(cnv == window.document)
{
this.cont = document.getElementsByTagName("body")[0];
}
// If cnv is a direct reference to a canvas DOM node
// (option suggested by Andreas Luleich)
else
{
this.cont = cnv;
}
// Create new canvas inside container DIV. Thus the drawing and clearing
// methods won't interfere with the container's inner html.
// Solution suggested by Vladimir.
this.cnv = this.wnd.document.createElement("div");
this.cnv.style.fontSize=0;
this.cont.appendChild(this.cnv);
this.paint = jg_dom? _pntCnvDom : _pntCnvIe;
}
else
{
this.paint = _pntDoc;
}
}
else
{
this.paint = _pntN;
}
this.setPrintable(false);
};
function _mkLinVirt(aLin, x1, y1, x2, y2)
{
var dx = Math.abs(x2-x1), dy = Math.abs(y2-y1),
x = x1, y = y1,
xIncr = (x1 > x2)? -1 : 1,
yIncr = (y1 > y2)? -1 : 1,
p,
i = 0;
if(dx >= dy)
{
var pr = dy<<1,
pru = pr - (dx<<1);
p = pr-dx;
while(dx > 0)
{--dx;
if(p > 0) // Increment y
{
aLin[i++] = x;
y += yIncr;
p += pru;
}
else
{
p += pr;
}
x += xIncr;
}
}
else
{
var pr = dx<<1,
pru = pr - (dy<<1);
p = pr-dy;
while(dy > 0)
{--dy;
y += yIncr;
aLin[i++] = x;
if(p > 0) // Increment x
{
x += xIncr;
p += pru;
}
else
{
p += pr;
}
}
}
for(var len = aLin.length, i = len-i; i;)
{
aLin[len-(i--)] = x;
}
};
function _CompInt(x, y)
{
return(x - y);
};